#1122611 gplanarity: since the port to Gtk3 the buttons doesn't show up at first, only after having been hovered upon #1122611
- Package:
- gplanarity
- Source:
- gplanarity
- Description:
- simple puzzle game involving untangling planar graphs
- Submitter:
- Alexandre Detiste
- Date:
- 2026-08-21 06:25:01 UTC
- Severity:
- normal
Dear Maintainers, Thanks for salvaging this Gtk2 game. The port to Gtk3 induced a regression: the buttons doesn't show up at first, only after having been hovered upon. That give's a bad feeling of "Mystery meat navigation" while trying to navigate the menu; them ain game widget works fine. https://en.wikipedia.org/wiki/Mystery_meat_navigation Greetings Alexandre
I've got a workaround:
On a Wayland desktop, forcing X11 mode
makes everything works fine again
"GDK_BACKEND=x11 gplanarity"
Sprinkling some "setenv("GDK_BACKEND","x11",1);" all over the place
get things done, but I'm still hoping for a proper fix
https://codesearch.debian.net/search?q=setenv%28%22GDK_BACKEND%22&literal=1&page=1
Le jeu. 18 déc. 2025 à 21:39, Tim Wiederhake <TimWiederhake@gmx.de> a écrit :
I cannot reproduce this issue. On my machine all buttons are visible from the start. Regards, Tim
I cannot reproduce this issue. On my machine all buttons are visible from the start. Regards, Tim
If an app is known to work correctly via X11 but not via native Wayland,
gdk_set_allowed_backends ("x11");
is a better workaround; for example see
<https://github.com/vim/vim/commit/f80663f17b2f2499b45eb4467088704c8298c385>.
smcv
Fixed in the v17908 release: https://gitlab.com/twied/gplanarity/-/releases/v17908 - Tim