#1139206 kmines: Has no no-guessing mode

Package:
kmines
Source:
kmines
Description:
minesweeper game
Submitter:
Seth McDonald
Date:
2026-07-20 09:37:02 UTC
Severity:
normal
Tags:
#1139206#5
Date:
2026-06-07 06:56:32 UTC
From:
To:
Dear Maintainer,

In games of Minesweeper, situations often arise in which it is not
possible to deduce where a mine is short of guessing.  For example,
consider the following snippet of a kmines game I had.

-+-+-+-+-
0|1| |2|F
-+-+-+-+-
1|3| |5|3
-+-+-+-+-
1|F|F|F|F
-+-+-+-+-
3|3|6|F|4
-+-+-+-+-
3|F|4|F|2

Legend:
1-9   = # surrounding mines.
0     = Empty space.
F     = Flagged mine.
Empty = Unrevealed space.

In this situation, there is exactly one mine between the two unrevealed
spaces.  But there is no method to logically determine which of the two
spaces has the mine, forcing the player to guess.  This can be quite
irritating, particularly when it ends an otherwise great attempt.

As such, I'd like to request the addition of a "no-guessing" game mode.
As the name suggests, it would involve a game in which such forced
guesses are guaranteed to never occur.  It can be a configurable option,
so that players preferring either mode can benefit.

Take care,
	Seth McDonald.

#1139206#10
Date:
2026-07-20 09:34:35 UTC
From:
To:
Good evening, Dear Maintainer,

As an alternative, I suggest adding a new status for the end of the game
indicating that there is no way to logically choose a square to fill in.
Something like "guessing only from this point on."

Thank you.