package: wnpp severity: wishlist I will package AlephOne. AlephOne is an open-source version of the Marathon engine. It's all GPL, and uses autoconf and such, so it should be fairly easy to get it to work. I will also package two demo packages that provide data files for the game. -=Eric
Both of these ITP's are on the same subject. Maybe you two can get together and package it, since both IPA's have been out for a while ...
Feel free to package it, I am short on time and never got around to doing it. However you should realize the demo tar.gz have no license at all and will need to clarify that with upstream. I just noticed that a few days ago when going through some of my open bugs. Chris Cheney
Nothing has been done with this for a while, and since I've been addicted to this game for the last couple hours, I've packaged it. I'll upload them to contrib in a day or so, once I get manpages written. I shall close this bug with the upload. - k
i have aleph one nicely packaged, manpages and all, but it is useless without datafiles. i packaged up the marathon 2 and infinity demos, but cannot release them yet until someone can clarify the licensing terms for them. i've posted to the aleph one mailing list, but have not received any definitive reply as to the licensing terms of the demos. once i find out, i can upload.
On Sat, Feb 23, 2002 at 03:29:58PM -0500, Kyle McMartin <kyle@debian.org> was heard to say: Any luck besides http://www.geocrawler.com/archives/3/3444/2002/2/350/7810626/ ? Daniel
Hi! This is a semi-automated message concerning your ITP of alephone. Do you still intend to package this program? If not, could you please close this bug or rename it to an RFP? If you don't reply to this message, it will be assumed that you are no longer interested, and someone of the QA team will close or rename this ITP. Note that I am not interested in taking over this ITP or uploading this package; I am just cleaning the WNPP. Therefore, please do not reply to me personally. An message in the BTS (sent to 119911-quiet@bugs.debian.org) will suffice. Kind regards, Bas Zoetekouw.
Hi! This is a semi-automated message concerning your ITP of alephone. Do you still intend to package this program? If not, could you please close this bug or rename it to an RFP? If you don't reply to this message, it will be assumed that you are no longer interested, and someone of the QA team will close or rename this ITP. Note that I am not interested in taking over this ITP or uploading this package; I am just cleaning the WNPP. Therefore, please do not reply to me personally. An message in the BTS (sent to 119911-quiet@bugs.debian.org) will suffice. Kind regards, Bas Zoetekouw.
Hi! This is a semi-automated message concerning the ITP of alephone. The person who originately filed this ITP, doesn't seem to have any interest in it anymore. Therefore, I'm retitling it to an RFP. If anyone is interested in packaging this software, feel free to take it. Kind regards, Bas Zoetekouw.
I have prepared packages for Alephone; they can be downloaded from http://robots.org.uk/debian/ until (if) they make it into the archive.
I plan to produce installer packages that will download the data automatically for a future version of the package.
Hi!
One of the difficulties with packaging Aleph One seems to be the lack
of DFSG-free game data.
I found this set of game data for the Aleph One engine:
Title: Excalibur: Morgana's Revenge
License: GNU General Public License (GPL) [according to what is
claimed on the sf.net project page]
Project Page: http://sourceforge.net/projects/emr3/
Take into account that I didn't verify anything, hence I don't know if
they actually make source available for the game data, if they actually
release all the data in a GPL-compatible way, and so forth.
But I thought I could point this project out anyway...
I hope this can help.
Thanks for the pointer. I remember playing EMR many years ago and I am very happy to see that it has been released under the GPL! I guess this means that Aleph One can go into main without me having to dust off my copy of Anvil... ;)
You're welcome! :) I do not know anything about those games, but I got the impression that the one I pointed out is a sort of new implementation (EMR3). I hope that it does not qualify as a derivative work of a pre-existent proprietary game (it would be if it qualified as a sequel or if it shared characters with the original, for instance), otherwise we must check that they obtained proper permissions to distribute the derivative work under the GNU GPL... As I said, the emr3 project is promising, but everything should be checked and verified before feeling lucky. Moreover those DFSG-free game data (assuming they actually comply with the DFSG) must be packaged in order to let Aleph One go into main.
Hello, This is an automatic mail sent to close the ITP you have reported or are involved with. Your ITP wnpp bug is being closed because of the following reasons: - It is, as of today, older than 365 days. - It hasn't had any activity recently. As this is an automatic procedure, it could of course have something wrong and probably it would be closing some bugs that are not intended by owners and submitters (like you) to be closed, for example if the ITP is still of your interest, or there has been some kind of activity around it. In that case, please reopen the bug, do it, DO IT NOW! (I don't want to be blamed because of mass closing and not let people know that they can easily reopen their bugs ;-). To re-open it, you simply have to mail control@bugs.debian.org with a body text like this: reopen 119911 stop Further comments on the work done in the bug sent to 119911@bugs.debian.org would be truly welcomed. Anyway, if you have any kind of problems when dealing with the BTS, feel free to contact me and I'd be more than happy to help you on this: <damog@debian.org>. A similar process is being applied to other kind of wnpp bugs. Thanks for your cooperation,
retitle 119911 RFP: alephone -- game engine based on Marathon 2 noowner 119911 thanks Hi, This is an automatic email to change the status of alephone back from ITP (Intent to Package) to RFP (Request for Package), because this bug hasn't seen any activity during the last 18 months. If you are still interested in adopting alephone, please send a mail to <control@bugs.debian.org> with: retitle 119911 ITP: alephone -- game engine based on Marathon 2 owner 119911 ! thanks However, it is not recommended to keep ITP for a long time without acting on the package, as it might cause other prospective maintainers to refrain from packaging that software. It is also a good idea to document your progress on this ITP from time to time, by mailing <119911@bugs.debian.org>. Thank you for your interest in Debian,
Please find attached a draft package of the current version of א₁. For game data, I took a similar approach to flashplugin-nonfree – I wrote a little script which downloads and extracts games from bungie. I'm happy to maintain this package in Debian, but I need a DD to sponsor me and to help me with the first couple of months of polishing and bug triaging – after that point, I expect it to be a low-maintenance package that I can handle on my own.
please upload the files to http://mentors.debian.net I'll try to have a look at them and if i can rebuild it too Regards
Upstream is still alive & kicking: https://github.com/Aleph-One-Marathonalephone/commits/master This seems like a perfect match for game-data-packager that is purpose-built to handle the problem "free engine + non-free data". Filed #800444 to request these 3 data packages. Alexandre Detiste
what about status of this buig? and a note about mentors: i'll try to upload a package too but key files fails... i reported two times that error.. maybe mentors system must be more flexible ... Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
retitle 119911 ITP: alephone -- marathon engine for related data games owner 119911 ! thanks i want to take on this issue i have a alephone package with those changes to able to upload to main.. if we take in consideration the work on quake related ackages we can take: a) a alephone engine package in main that provides only engine software b) a marathon game package that ship in same way the engine and adata as quake does c) a excalibur morganas's revenge contrib package that can provide marathon-data d) a marathon-data packages entries in game-data-packager as MUST BE any feedbafck please?
user pkg-games-devel@lists.alioth.debian.org tag games 119911 forcemerge 85673 119911 hi mantainers, i take some work over alephon and marathon related i made two scripts, one to downloading and help game-data-packager supports marathon trilogy and other to lauch using one only script that detects any futher data based on the previous insaller the behavior are: 1) package alephone can go to main due only provided "engine", just like some others does 2) game-data-packager will support data for engine packages, but each packaged data game will provide own laucher and menu entries 3) the game-data-packager that that preliminary installer "marathoninstaller.sh" with release date as argument and scenario as second argument 3.1) the invocation installer: marathoninstaller install=<release> <scenarios> 3.2) installer will download from oficial github alephone the data files NOTE: data files for alephone from oficial marathon trilogy does not work! 3.3) installer will unzip and put in debian tmp, (for game-data-packager change that obviously) 4) laucher script will expected data scenarios will be n /usr/share/games/marathon/<scenario> 4.1) each scenario works independient from another, including those unnoficial or made 4.2) script selft detects own name invocation an lauch respective game example for marathon 2 durandal: marathoninstaller.sh install=20150620 marathon-2 the engine package "alephone" can provide the script named attached here "marathonlaucher.sh" or we can made a main marathon package tha provide the laucher and if laucher does not fond data, help users what must install or notify something installer will download from github oficial repository from release 20150620 the file Marathon2-20150620-Data.zip, the unzip in "file/Marathon 2", due this have a space in path will rename to "marathon2" and then put into debian/tmp, file names inside data dir scenario must remain unhanged ... game-data-packager if se that preliminary script must put files under /usr/share/games/marathon with own directory as "marathon2" and each scenario package must symlink real script (named attached here as marathonlaucher.sh), in this case "marathon-2" (/usr/games/marathon-2 -> /usr/games/marathon", and provided respective menu entries laucher spected found scenario in /usr/share/games/marathon/marathon-2, will detect if laucher itself was "marathon-2" or "marathon2" trhought symlink to real laucher script, and set directory scenario gam data, then lauch IMPORTANT: due not all GPL mesa modules today provide OpenGL (well all modules fails to provide, only intel does) the script automatically detect if opengl support are present and disable it before lauch the proper game
Hi, I've added a rule in G-D-P for Marthon. http://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/commit/?id=276b4a06fb63b85be1db5069f0bc80620a1bc79e The package with the engine should also provide 3 .desktop files with a TryExec clause that point to a file provided by G-D-P -created, .deb for example /usr/share/games/marathon-{1|2|3}/try-exec as symlinks back to /usr/games/alephone . This way the icons are only displayed if the matching data are installed. The engine should go in contrib, as the assets are not DFSG-free and the engine is useless without assets. Hum, there's built-in support for that, this shell script is not needed. Alexandre Detiste
i thinks there's some missing points, engine will lauch directly those SCENARIOS directly?, correct me if i dont understand those points: 2015-11-28 12:42 GMT-04:30, Alexandre Detiste <alexandre.detiste@gmail.com>: asmlinks to the engine without any directory data direction does not start the game, that's why i provide one of the two scripts.. the marathonlaucher.sh also the scenarios (please PLEASE does not named "-data", use "-scenarios") must goes into a global "marathon" directory under /usr/share/games the engine can go to main as with darkplaces and quakespasm does take in consideration if u dont are played the game before... and dont understand the working of the engine.. a extra package as quake over quake-data packages, by example, can hadle that extra script, the script are based in previous work of this issue, and on the quake relationship packages
HEre are preliminary dsc sources for alephone engine the game-data-packager has git entries for data (please are SCENARIOS) games Alexander Detiste added a rule in G-D-P for Marthon, but that rule are too basic and lack of many missing necesary files http://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/commit/?id=276b4a06fb63b85be1db5069f0bc80620a1bc79e game-data-packager produce with the engine, inside scenarios packages 3 .desktop files with a TryExec clause that point to a file provided by G-D-P -created, .deb for example /usr/share/games/marathon-{1|2|3}/try-exec but those are currently symlinks back to /usr/games/alephone , that are enought only for determine if can be lauched but NOT FOR lauch each game! Thats are not enought to made work each scenario, due each scenario are independent data game and works without any other data, its not same as other engines & data's that need original files for work Each scenario to work need that be parsed as LAST argument to the engine, this avoid modification of the environment using the ALEPHONE_DATA variable the script that i provide solves that: see the already provide manpage for usage, just symlink each lauch tho the script and that all, can be included in the engine package but i prefer a common package produced by game-data-packager or something like quake does (a meta empty that depends/recommends both data and engine) the dsc sources that i provide has inside all the necesary to promote the engine package PLEASE NOTE THAT MENTORS HAVE A PROBLEM WITH KEY GPG VALIDATION AND I MAIL IN TWO OPORTUNITIES WITH OUT ANY REPLY ABOUT! Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Le lundi 7 décembre 2015, 16:23:31 PICCORO McKAY Lenz a écrit : I made these GDP package as dumb pas possible on purpose: The way to go is also explained here in GDP code, quoting Simon in full. http://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/tree/game_data_packager/games/doom_common.py Please do not follow this example for newly-supported games other than the Doom family (Doom, Heretic, Hexen, Strife, Hacx, Chex Quest). For new games it is probably better to use game-data-packager to ship only the non-distributable files, and ship DFSG files (such as icons and .desktop files) somewhere else. One way is to have the engine package contain the wrapper scripts, .desktop files etc. (e.g. src:openjk, src:iortcw). This is the simplest thing if the engine is unlikely to be used for other games and alternative engine versions are unlikely to be packaged. Another approach is to have a package for the engine (like src:ioquake3) and a package for the user-visible game (like src:quake, containing wrapper scripts, .desktop files etc.). This is more flexible if the engine can be used for other user-visible games (e.g. OpenArena, Nexuiz Classic) or there could reasonably be multiple packaged engines (e.g. Quakespasm, Darkplaces). The TryExec and Exec aren't the same thing of course. If you provide a .desktop file for each episode, then each can call the engine directly without needing a wrapper script.
ok lest take in consideration u'r notes: 2015-12-07 17:24 GMT-04:30, Alexandre Detiste <alexandre.detiste@gmail.com>: its the way proposed also in the second suggestion: currently alephone only works for marathon related games, so there's no other game derived! but the secon approach also can be applied due the wrapper script can be put in those kind of package: i can provide it, inclusivelly i already doit! but firts we must decided how we made the scenarios packages! or what will be included in the engine package, do u take a review on the files i provided? or something!?
I don't think anyone else will come up with an alternative marathon engine anyday. So please: one alephone source package that builds one alephone binary package that includes three .desktop files (for a starter, the extra levels can be added later) and the launcher if needed. Keep it simple. Please no virtual packages like for quake, better follow iortcw as an example. GDP will not provide things like the one provided by src:quake, as there's no way to update these after the local GDP package has been manually built. Greets, Alexandre
2015-12-08 1:33 GMT-04:30 Alexandre Detiste <alexandre.detiste@gmail.com>: Yes, that its! alephone source and the resulting alephone package now has those: * /usr/games/alephone (engine itselft) * /usr/share/games/alephone/alephone-laucher (bash script to suymlink on each scenario package) and its respective manpages BUT: if that its, so source engine will also made 3 packges (marathon/1/2/3) that ship those files and depends of the packages provides by GDP? this mean the alephone source must produce : * marathon * marathon2 * marathon3 these packages will handle desktop files, desktop icons, root debian menu entries and laucher symlink and as seem you point, will depends of the data packages produced by GDP right? please confirme for made the proper changes and send to you the dsc files with all need!
hi, this is a semi-automated menssage to the ITP issue to not close.. i currently have workin in this package and others, now in few days i'll have the finish package, after some test using the g-d-p from git with the recently added marathon rules
Hello, I recently browsed the Debian repositories and noticed that neither alephone nor marathon packages are available. I had some luck with building Aleph One from source, but not all functionalities are provided by regular and -dev packages in the Debian repos. I briefly skimmed through previous messages to this bug/feature report and noticed not much has changed since 2000. Is there anyone still doing anything with Aleph One on Debian or is it safe to assume I can go ahead and try to package it? Best regards, Andy
hi andy, i worked and send the files to debian also i have the repository but feedback does not are received i still waiting for that feedback , my workand packages are ready to .. but now noted that many was changed at game-data.packager, i not haveclear how now put the files.. i'll revise tonight the git and the scripts of GDP and test wath does this respect the data game Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Greeting to you once again I am writing for the second time as I did not receive any reply from you to my previous message. Kindly reply so we can discuss the subject as soon as possible. Sincerely, Andy Landman
Greeting to you once again I am writing for the second time as I did not receive any reply from you to my previous message. Kindly reply so we can discuss the subject as soon as possible. Sincerely, Andy Landman
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