- Package:
- frozen-bubble
- Source:
- frozen-bubble
- Description:
- cool game where you pop out the bubbles!
- Submitter:
- Jens Seidel
- Date:
- 2013-08-09 12:57:08 UTC
- Severity:
- minor
Hi, sometimes I notice that the arrow which indicate the direction and is changed with left/right arrow keys is not displayed in one player mode. Instead of the arrow I see a small red point where I expect the end of the arrow. This makes the choosen direction very hard to see ... I attached a screenshot. Jens
--- Please enter the report below this line. ---
Hi,
There is only one red little point to show the direction
(every time for me)
So frozen-bubble is unplayable with this bug.
Is there a workaround ?
Guy
Debian Release: lenny/sid
501 testing debian.gfoss.it
501 stable wine.budgetdedicated.com
500 unstable www.debian-multimedia.org
500 unstable ftp.fr.debian.org
300 testing ftp.fr.debian.org
1 experimental ftp.fr.debian.org
--- Package information. ---
Depends (Version) | Installed
====================================-+-==============
libsdl-perl (>= 1.20-8) | 1.20.3dfsg-3
perlapi-5.8.8 |
perl (>= 5.8.8-7) | 5.8.8-12
libc6 (>= 2.6.1-1) | 2.7-9
libglib2.0-0 (>= 2.14.0) | 2.16.1-2
libpango1.0-0 (>= 1.18.2) | 1.20.0-1
libsdl-mixer1.2 (>= 1.2.6) | 1.2.8-3
libsdl-pango1 | 0.1.2-4
libsdl1.2debian (>= 1.2.10-1) | 1.2.13-2
frozen-bubble-data (= 2.1.0-2) | 2.1.0-2
fb-music-high | 0.1.2
OR fb-music-low |
As a test of frozen-bubble's capabilities, I invoked it as "frozen-bubble --very-slow-machine" which gave me the red dot pointer mentioned in the original bug report. What I did not expect is that this red dot pointer was retained on future invocations of Frozen Bubble. The workaround for me was to edit my $HOME/.fbrc and remove the line reading "$graphics_level = 1;"