#470708 liquidwar: reduce blockyness with scale2x

Package:
liquidwar
Source:
liquidwar
Description:
truly original multiplayer wargame
Submitter:
Paul Wise
Date:
2021-09-22 04:44:51 UTC
Severity:
wishlist
#470708#5
Date:
2008-03-13 01:01:14 UTC
From:
To:
It would be nice if liquidwar used the scale2x family of algorithms when
running at a resolution higher than the level size to reduce the
blockyness of the display. You can find out more about these algorithms
here:

http://scale2x.sourceforge.net/

Also, do you plan to replace liquidwar 5 with liquidwar 6 or otherwise
package liquidwar 6? It is better not to have abandoned code in Debian.

#470708#10
Date:
2008-03-22 19:52:06 UTC
From:
To:
Paul Wise wrote:
Excellent idea! Will try to use this for sure, but for LW6 only, no such
hack on LW5 - at least no hope to see me coding it - but I repeat: the
idea is excellent.
As of today, LW6 is packaged as .deb files. Those files probably do not
respect Debian coding guidelines, but the idea is that work is prepared
for a "real" Debian developer to package it the right way. It does not
make sense to replace LW5 by LW6 on Debian today, since the playable
version remains LW5. It will reasonably be possible to have both
versions existing on the same system, the binaries have different names,
there's no filename conflict whatsoever.

Have a nice day,

Christian.

#470708#15
Date:
2021-09-22 04:22:54 UTC
From:
To:
Hello,

Good morning,

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List. Please do bear in mind that we are very much in  need of this
order, quote your competitive prices.

Kindly send the Order confirmation.

Your early reply will be much appreciated.

Best Regards,

Maryanah Erwin.

PT FINDORA INTERNUSA

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