Package: wnpp Severity: wishlist * Package name : speed-dreams Version : 1.4.0 Upstream Author : Speed Dreams project team <no email given> * URL : http://www.speed-dreams.org * License : GPL Programming Lang: C++ Description : Open source motorsport simulation Speed Dreams is is a 3d cross-platform, open source motorsport simulation and racing game. Speed Dreams is a fork of the open racing car simulator Torcs, aiming to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, as well as constantly improving visual and physics realism.
retitle 599884 RFP: speed-dreams -- Open source motorsport simulation noowner 599884 thanks Hi, This is an automatic email to change the status of speed-dreams back from ITP (Intent to Package) to RFP (Request for Package), because this bug hasn't seen any activity during the last 6 months. If you are still interested in adopting speed-dreams, please send a mail to <control@bugs.debian.org> with: retitle 599884 ITP: speed-dreams -- Open source motorsport simulation owner 599884 ! thanks However, it is not recommended to keep ITP for a long time without acting on the package, as it might cause other prospective maintainers to refrain from packaging that software. It is also a good idea to document your progress on this ITP from time to time, by mailing <599884@bugs.debian.org>. Thank you for your interest in Debian,
Some news about inclusion of Speed Dreams in official Debian repositories?
RFP 599884 has no visible progress for a long time, so closing.
Here's a copy: http://phd-sid.ethz.ch/debian/speed-dreams/ This will expire in some n months: https://mentors.debian.net/package/speed-dreams/ Best,
https://salsa.debian.org/games-team/unfinished/speed-dreams Just to ensure good work isn't lost, I've pushed the above work to the salsa repo as-is. I encourage anyone from the future to also check if any of the previous packaging is also useful, like a manpage/watch file.
Did I miss some mail? Its not ready, is is?
Could not find any RFS, Is has lintian errors [1] the bug [2] is not an ITP,
but has been. I guess you dropped the ITP?
[1] exerpt from https://mentors.debian.net/package/speed-dreams/:
Package has lintian errors
speed-dreams
E custom-library-search-path
W national-encoding
W non-multi-arch-lib-dir
W shared-library-lacks-prerequisites
W duplicate-font-file
W truetype-font-prohibits-installable-embedding
Would be cool to have a few more words to understand the context or your intentions.
Otherwise ones time gets easily wasted.
Hi Tobias, No, I only completely forgot, that the package is not ready, and if someone wants to work on it, go ahead. I lack resources to do so. That is correct. Sorry, fixing that now.
This game is a definitive improvement over its predecessor torcs! It would be nice to have it in Debian (11?). :) I attach a simple patch to fix the build on Debian testing. Changes: * fix openscenegraph dependency * order dependency by name and put each one on a new line With the patch the game builds and runs fine. Please consider applying.
I uploaded the package in my Ubuntu PPA: https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers/+packages?field.name_filter=speed-dreams Note that non amd64 builds fail with: /<<PKGBUILDDIR>>/src/modules/graphic/osggraph/Utils/OsgAtomic.h:51:4: error: #error 51 | # error | ^~~~~
retitle 599884 RFP: speed-dreams -- Open source motorsport simulation noowner 599884 thanks I'm reverting this back to an RFP, as the copyright and license information for some files is difficult to establish. Additionally, a lot of the art in the game makes use of the Free Art License. As far as I understand, this license is not unambiguously DFSG-compatible. From a technical perspective, packaging this project was very easy, so I hope this will not dissuade someone else from picking up this package if they are interested.
Hi, I would like this RFP to be re-evaluated by packagers: Speed Dreams has undergone major changes since 2024, including infrastructure, and should solve the licensing concerns expressed above. First, the project was finally migrated from SVN to Git, and was split into several repositories for greater clarity: - Engine: https://forge.a-lec.org/speed-dreams/speed-dreams-code (GPLv2-or-later) - Base assets: https://forge.a-lec.org/speed-dreams/speed-dreams-data (Free Art License or CC0/CC-BY/CC-BY-SA) All other non-essential assets (i.e., optional tracks and cars) were also split into their own individual repositories, mostly inside the https://forge.a-lec.org/speed-dreams/ organization. An configurable, in-game download manager was added on v2.4.0 onwards so players can download new assets easily. The canonical URL for for the default assets database is https://www.speed-dreams.net/assets.json . The default database only allows freely licensed content. If required, players can configure the download manager to support third-party repositories under other licenses. During the migration, an exhaustive audit of all assets bundled by Speed Dreams was carried out, and a bunch of non-free assets were detected and successfully removed from the commit history. OTOH the Free Art License *is* considered a free and copyleft license, according to the FSF: https://www.gnu.org/licenses/license-list.html#FreeArt Speed Dreams never uses the Free Art License for code, so to my understanding incompatibility with the GNU GPL in this context is not a concern here. I hope these efforts finally allow Speed Dreams to become part of big Linux distributions like Debian and its derivatives. We have put a lot of effort into making life easier for packagers, and because of this Speed Dreams is already part of free software distributions like GNU Guix: https://packages.guix.gnu.org/packages/speed-dreams/2.4.2/ Best regards, Xavi