Hi,
wouldn't it be cool if glbsp was run over all WAD files in /u/s/games/doom upon
installation? This way, advanced ports like prboom or vavoom that support
OpenGL rendering could instantly benefit from the additional special nodes that
it creates.
I have attached a debdiff that adds exactly this by means of a trigger. The
code removing the *.gwa files upon package removal could be made a bit more
spohisticated, e.g. by maintaining a list of files that it automatically
created and only removing those.
- Fabian