Home page: http://www.unvanquished.net/ License: GPLv3 (?) License: https://github.com/Unvanquished/Unvanquished/blob/master/COPYING.txt Description: Alien vs. Human Shooter Comments: Inspired by Tremulous, uses the Daemon engine (OpenWolf fork). Debian repo (unofficial): http://www.moreofthesa.me.uk/unv.xhtml Info: http://wiki.debian.org/Games/Suggested
Unvanquished would need to be restricted to unstable or experimental at present, and put in section contrib/games. It is not suitable for inclusion in a Debian release at this time; the game is too much in flux at present. That aside, if somebody wants to upload this, I'll certainly help as upstream packager and/or co-maintainer, but I have no intention of uploading to Debian (well, getting sponsorship for that) myself until we reach beta. Still, it would be useful to have a DD check the package anyway. Debian repo (unofficial): http://www.unvanquished.net/download#debian_ubuntu (the page on my own site is outdated)
Package: wnpp Severity: wishlist Owner: "Sébastien Bertrand" <thedamocles@gmail.com> * Package name: unvanquished Version: 0.36.0 Upstream Author: Dan "kharnov" Floda, Harsh "Ishq" Modi, Maximilian "Viech" Stahlberg, and others * URL: http://www.unvanquished.net/ * License: GPL-3, CC BY-SA 2.5, zlib, BSD Programming Lang: C, C++ Description: unvanquished is a multi-player team-based alien vs human shooter Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict.
For those interested in this game (I hope this mailing list is relevant, I don't mean to spam): Unvanquished is now fully free, and the project considers it to be in beta. See: https://unvanquished.net/now-we-are-free/ https://unvanquished.net/unvanquished-0-52-beta-is-there/ They also provide a Flatpak release. Kind regards -Steven
Thanks for this Stephen, Unvanquished's engine is called Dæmon (yet another quake fork), and superficially looks reasonable to package - all the deps are in Debian, it's slow moving, uses CMake. Sadly it currently uses google native-client which is downloaded at build time - since it is no longer supported upstream, that's a pretty hard blocker to packaging work. The next step for anyone wanting Unvanquished in Debian is to help upstream migrate off gNaCl to something else like mozjs, chromium-sandbox or asm.js. https://github.com/DaemonEngine/Daemon https://chromium.googlesource.com/native_client/src/native_client.git -- emorrp1
Recent upstream PR with debian packaging improvements (eventually useful to use for Debian): https://github.com/Unvanquished/Unvanquished/pull/3448