#74947 bsdgames, wump: cave has incorrect geometry

Package:
bsdgames
Source:
bsdgames
Description:
collection of classic textual unix games
Submitter:
Juergen Stuber
Date:
2005-07-18 03:36:05 UTC
Severity:
normal
#74947#5
Date:
2000-10-17 10:08:26 UTC
From:
To:
The cave of the wumpus in wump should have the geometry of a
dodecahedron, but it doesn't.  Often some rooms in the cave
have one or more corridors to themselves.

Transcript:

% wump
Instructions? (y-n) n

You're in a cave with 20 rooms and 3 tunnels leading from each room.
There are 3 bats and 3 pits scattered throughout the cave, and your
quiver holds 5 custom super anti-evil Wumpus arrows.  Good luck.

You are in room 7 of the cave, and have 5 arrows left.
There are tunnels to rooms 7, 17, and 17.
Move or shoot? (m-s)


Jürgen

#74947#8
Date:
2000-10-17 20:34:10 UTC
From:
To:
----- Forwarded message from Juergen Stuber <Juergen.Stuber@loria.fr> -----

From: Juergen Stuber <Juergen.Stuber@loria.fr>
Date: Tue, 17 Oct 2000 12:08:26 +0200 (CEST)
To: submit@bugs.debian.org
Subject: Bug#74947: bsdgames, wump: cave has incorrect geometry
Reply-To: Juergen Stuber <Juergen.Stuber@loria.fr>,
	74947@bugs.debian.org
X-Mailer: VM 6.75 under Emacs 20.7.2

Package: bsdgames
Version: 2.12-1

The cave of the wumpus in wump should have the geometry of a
dodecahedron, but it doesn't.  Often some rooms in the cave
have one or more corridors to themselves.

Transcript:

% wump
Instructions? (y-n) n

You're in a cave with 20 rooms and 3 tunnels leading from each room.
There are 3 bats and 3 pits scattered throughout the cave, and your
quiver holds 5 custom super anti-evil Wumpus arrows.  Good luck.

You are in room 7 of the cave, and have 5 arrows left.
There are tunnels to rooms 7, 17, and 17.
Move or shoot? (m-s)


Jürgen
----- End forwarded message ----- -- see shy jo
#74947#9
Date:
2000-10-17 21:02:49 UTC
From:
To:
I think this can be counted as part of the documented strange
topology: (from the manpage)

     While wandering through the cave you'll notice that, while there are
     tunnels everywhere, there are some mysterious quirks to the cave
     topology, including some tunnels that go from one room to another,
     but not necessarily back!

This version of wump is not documented to use a dodecahedron.  However,
there are many changes to wump in OpenBSD, including a -o option to use
the dodecahedral form; while some of these may affect the gameplay and I
don't necessarily want to merge them, those I'll (eventually) merge will
include this option.

I sense the need for an FAQ (compare Debian bug 55431) :-).

#74947#10
Date:
2000-10-17 21:06:09 UTC
From:
To:
Joseph S. Myers wrote:

Ah, I'd forgotten that one.

I think that having the -o option is enough. When will that be in your
bsdgames package?

#74947#11
Date:
2000-10-17 21:17:16 UTC
From:
To:
By bsd-games 4.0.  That probably doesn't help :-).  The criteria for
calling new versions 3.0 and 4.0 are at present (and have been for ages),
in an undetermined order:

* Freeing all the games and getting rid of the -non-free package.

* Merging in all relevant OpenBSD changes.

At present the second looks more likely for 3.0, but since there are
150000 lines of diffs (genuine changes mixed up with reverse diffs of
changes from my side that haven't been merged into OpenBSD) it's unlikely
to be completed soon.  However, I may attend to the 1000 lines of wump
diffs somewhat sooner.