Dear Maintainer,
Kobo Deluxe is a twitch-reaction game, thus we should
take advantage of a joystick hat if one is present. This patch
should do the trick, applied to KoboDeluxe_0.5.1.orig.tar.gz
***** BEGIN RAW DIFF *****
--- a/kobo.cpp
+++ b/kobo.cpp
@@ -1717,6 +1717,38 @@
gsm.release(BTN_FIRE);
}
break;
+ case SDL_JOYHATMOTION:
+ if(ev.jhat.value == SDL_HAT_LEFT)
+ {
+ gamecontrol.press(BTN_LEFT);
+ gsm.press(BTN_LEFT);
+ }
+ else if(ev.jhat.value == SDL_HAT_RIGHT)
+ {
+ gamecontrol.press(BTN_RIGHT);
+ gsm.press(BTN_RIGHT);
+ }
+ else if(ev.jhat.value == SDL_HAT_UP)
+ {
+ gamecontrol.press(BTN_UP);
+ gsm.press(BTN_UP);
+ }
+ else if(ev.jhat.value == SDL_HAT_DOWN)
+ {
+ gamecontrol.press(BTN_DOWN);
+ gsm.press(BTN_DOWN);
+ }
+ else
+ {
+ gamecontrol.release(BTN_LEFT);
+ gamecontrol.release(BTN_RIGHT);
+ gamecontrol.release(BTN_UP);
+ gamecontrol.release(BTN_DOWN);
+ gsm.release(BTN_LEFT);
+ gsm.release(BTN_RIGHT);
+ gsm.release(BTN_UP);
+ gsm.release(BTN_DOWN);
+ }
case SDL_JOYAXISMOTION:
// FIXME: We will want to allow these to be
// redefined, but for now, this works ;-)
***** END RAW DIFF