When I start bouncy it is displayed as a fullscreen 4:3 view at the right side of my 16:9 screen. I edited game.py:16 from: screen = pygame.display.set_mode(viewport, OPENGL | DOUBLEBUF) # | FULLSCREEN to screen = pygame.display.set_mode(viewport, OPENGL | DOUBLEBUF | FULLSCREEN) That gave me a normal fullscreen view. I don't know why the FULLSCREEN option was disabled. It doesn't seem to be a decorated window controlled by the window manager, before the change.
Hello, bouncy does not provide an option to toggle fullscreen and window mode. I think this might be the reason why the upstream author decided to deactivate FULLSCREEN at that time. I get a fixed window with a viewport of 1024x768 pixel which I can move around. What kind of window manager do you use? Perhaps this bug report should be retitled to "please support fullscreen mode". Regards, Markus
(I am not the original reporter, but) I am running KDE on a laptop with max height 768. The "problem" of the non-fullscreen mode is that the bottom of the screen is covered by my task bar in the non-decorated mode and is dropping even off my streen in the decorated mode. Having the option to move to FULLSCREEN (via the window manager options) is probably an improvement. Paul