Dear Maintainer,
I started out-of-order and it produces a black window and high system load.
I killed it using killall and xkill. I did expect to see some kind of game.
Here is the output of “out-of-order -d1” right up until the program hangs:
--- snib ---
*** Engine compiled May 3 2014 at 12:59:22.
Video mode 1049 787 set successfully.
Compiling vertex shader...
Shader InfoLog:
Compiling fragment shader...
Shader InfoLog:
Shaders compiled.
Program InfoLog:
Shader program linked.
Built shader program: 3 (smartScaler)
Compiling vertex shader...
Shader InfoLog:
Compiling fragment shader...
Shader InfoLog:
Shaders compiled.
Program InfoLog:
Shader program linked.
Built shader program: 6 (fixScaleSprite)
Compiling vertex shader...
Shader InfoLog:
Compiling fragment shader...
Shader InfoLog:
Shaders compiled.
Program InfoLog:
Shader program linked.
Built shader program: 9 (yuv)
Compiling vertex shader...
Shader InfoLog:
Compiling fragment shader...
Shader InfoLog:
Shaders compiled.
Program InfoLog:
Shader program linked.
Built shader program: 12 (texture)
Compiling vertex shader...
Shader InfoLog:
Compiling fragment shader...
Shader InfoLog:
Shaders compiled.
Program InfoLog:
Shader program linked.
Built shader program: 15 (color)
OpenGL 2.0! All is good.
Max texture image units: 8
loadBankForAnim: New sprite bank created OK
--- snab ---