#784135 out-of-order: starting out-of-order produces black window and high system load

#784135#5
Date:
2015-05-03 12:26:41 UTC
From:
To:
Dear Maintainer,

I started out-of-order and it produces a black window and high system load.
I killed it using killall and xkill. I did expect to see some kind of game.

Here is the output of “out-of-order -d1” right up until the program hangs:
--- snib ---
*** Engine compiled May  3 2014 at 12:59:22.
Video mode 1049 787 set successfully.
Compiling vertex shader...
Shader InfoLog:



Compiling fragment shader...
Shader InfoLog:



Shaders compiled.
Program InfoLog:


Shader program linked.
Built shader program: 3 (smartScaler)
Compiling vertex shader...
Shader InfoLog:



Compiling fragment shader...
Shader InfoLog:



Shaders compiled.
Program InfoLog:


Shader program linked.
Built shader program: 6 (fixScaleSprite)
Compiling vertex shader...
Shader InfoLog:



Compiling fragment shader...
Shader InfoLog:



Shaders compiled.
Program InfoLog:


Shader program linked.
Built shader program: 9 (yuv)
Compiling vertex shader...
Shader InfoLog:



Compiling fragment shader...
Shader InfoLog:



Shaders compiled.
Program InfoLog:


Shader program linked.
Built shader program: 12 (texture)
Compiling vertex shader...
Shader InfoLog:



Compiling fragment shader...
Shader InfoLog:



Shaders compiled.
Program InfoLog:


Shader program linked.
Built shader program: 15 (color)
OpenGL 2.0! All is good.
Max texture image units: 8
loadBankForAnim: New sprite bank created OK
--- snab ---

#784135#10
Date:
2015-05-05 19:24:41 UTC
From:
To:
Hi,

it works for me. Which graphics card and driver are you using?

Best,
Tobias Hansen

Am 03.05.2015 um 14:26 schrieb Nils Dagsson Moskopp:

#784135#15
Date:
2015-05-11 07:27:38 UTC
From:
To:
Control: severity -1 important

 I'm lowering the severity for now because i suspect this happens only with some older graphics cards.