#79435 segfaults on startup in console

Package:
bumprace
Source:
bumprace
Description:
1 or 2 players race through a multi-level maze
Submitter:
Wichert Akkerman
Date:
2005-07-18 03:28:36 UTC
Severity:
normal
#79435#5
Date:
2000-12-11 19:24:02 UTC
From:
To:
If I start bumprace from the console I get something that is
probably a splash screen and it dies with:

Fatal signal: Segmentation Fault (SDL Parachute Deployed)

Wichert.

#79435#10
Date:
2000-12-12 15:23:54 UTC
From:
To:
Or do you want the game to work on the console as well?

Christian

#79435#15
Date:
2000-12-12 16:26:59 UTC
From:
To:
Previously Christian T. Steigies wrote:

Well, judging by what appeared on my screen it seems it tries
to work on the console using aalib..

Wichert.

#79435#20
Date:
2000-12-13 14:33:17 UTC
From:
To:
Hi!

aa-lib output for SDL programs is experimental. That is very probably
not a bug in my program, but a bug in SDL.

Bye, Karl.

#79435#25
Date:
2000-12-13 15:10:51 UTC
From:
To:
I would nto be too sure about that. Defendguin is "working" on the console,
at least it does not crash. Not that it is playable... Maybe you could just
detect if its running on the console or not and tell the user to run it from
X? Or, like most of the X programs (gimp, gv, ...) "Unable to open display"
and exit?

Christian

#79435#32
Date:
2001-09-03 03:10:19 UTC
From:
To:
Hi,
can you check this bug again (I know, in two weeks)?

With the current packages (sdl1.2) bumprace does not segfault from the
console anymore for me. it starts up, plays some music and then stops with:

Problem: Blit combination not supported

So maybe this is an SDL problem/bug after all, and not a bumprace bug?
Can we close/reassign/downgrade this bug?

Christian

#79435#37
Date:
2001-09-03 11:00:26 UTC
From:
To:
Hi!

What do you mean with the two weeks?

Yes, I think the crash was a SDL bug. The remaining problem is probably
caused by the way bumprace blits to the screen. I'll have a look at
this, and see whether I can fix it without performance loss in X.

When I can solve the problem it should be closed. Otherwise well have to
reassign it (perhaps as a wishlist bug, since it isn't a real bug).

Bye, Karl.

#79435#42
Date:
2002-01-20 03:19:08 UTC
From:
To:
severity 79435 normal
thanks

segfaults are gone, but still unusable on the console.