If I start bumprace from the console I get something that is probably a splash screen and it dies with: Fatal signal: Segmentation Fault (SDL Parachute Deployed) Wichert.
Or do you want the game to work on the console as well? Christian
Previously Christian T. Steigies wrote: Well, judging by what appeared on my screen it seems it tries to work on the console using aalib.. Wichert.
Hi! aa-lib output for SDL programs is experimental. That is very probably not a bug in my program, but a bug in SDL. Bye, Karl.
I would nto be too sure about that. Defendguin is "working" on the console, at least it does not crash. Not that it is playable... Maybe you could just detect if its running on the console or not and tell the user to run it from X? Or, like most of the X programs (gimp, gv, ...) "Unable to open display" and exit? Christian
Hi, can you check this bug again (I know, in two weeks)? With the current packages (sdl1.2) bumprace does not segfault from the console anymore for me. it starts up, plays some music and then stops with: Problem: Blit combination not supported So maybe this is an SDL problem/bug after all, and not a bumprace bug? Can we close/reassign/downgrade this bug? Christian
Hi! What do you mean with the two weeks? Yes, I think the crash was a SDL bug. The remaining problem is probably caused by the way bumprace blits to the screen. I'll have a look at this, and see whether I can fix it without performance loss in X. When I can solve the problem it should be closed. Otherwise well have to reassign it (perhaps as a wishlist bug, since it isn't a real bug). Bye, Karl.
severity 79435 normal thanks segfaults are gone, but still unusable on the console.