#797699 frogatto: Seg faults when entering Dungeon Gateway

#797699#5
Date:
2015-09-01 18:04:42 UTC
From:
To:
Dear Maintainer,

If I enter the Dungean Gateway level the game will seg fault within a second or
so. Restarting the game or resaving does not fix the problem.

Here's the last few lines of the debug output.

mapping palette 15
get palette mapped: tiles/dungeon-pillars.png, 15 -> 0x42f1220
mapping palette 15
get palette mapped: tiles/dungeon-walls1.png, 15 -> 0x49c78b0
mapping palette 15
get palette mapped: tiles/dungeon-floor.png, 15 -> 0x34b5740
mapping palette 11
get palette mapped: tiles/cave2.png, 11 -> 0x438ab40
mapping palette 11
get palette mapped: tiles/cave1.png, 11 -> 0x3359870
mapping palette 15
get palette mapped: tiles/cement.png, 15 -> 0x3674e10
done level constructor: 64
CREATE OBJ: dungeon_side_doorway
LOADTEXTURE: props/dungeon-interior-exit.png -> 0x3beaff0
CREATE OBJ: trashcan_milgram
LOADTEXTURE: props/furniture-castle2.png -> 0x2635670
CREATE OBJ: kitty_npc
LOADTEXTURE: enemies/kitty-npc.png -> 0x42d5860
CREATE OBJ: broom
LOADTEXTURE: props/furniture.png -> 0x2635ea0
SET STARTING CYCLES: 0
mapping palette 15
get palette mapped: props/piston-machine.png, 15 -> 0x4334b10
mapping palette 11
get palette mapped: props/save_toilet.png, 11 -> 0x341ba70
mapping palette 11
get palette mapped: props/rocks-background-cubic.png, 11 -> 0x260ef00
mapping palette 11
get palette mapped: props/rocks-foreground-cubic.png, 11 -> 0x39e3640
mapping palette 11
get palette mapped: props/rope-platform.png, 11 -> 0x3294960
mapping palette 11
get palette mapped: wip/basket-mockup2.png, 11 -> 0x3a4d500
mapping palette 11
get palette mapped: props/rope-vertical.png, 11 -> 0x46a1260
mapping palette 15
get palette mapped: props/chainbit.png, 15 -> 0x4c20330
mapping palette 11
get palette mapped: props/rope-vertical-dark.png, 11 -> 0x484f6d0
mapping palette 15
get palette mapped: props/elevator-track.png, 15 -> 0x3fd4680
mapping palette 15
get palette mapped: props/torch.png, 15 -> 0x3ab0b00
mapping palette 11
get palette mapped: effects/particles3.png, 11 -> 0x197fa10
mapping palette 11
get palette mapped: props/cave-foreground-stalagmites.png, 11 -> 0x3abc3c0
mapping palette 15
get palette mapped: props/gate.png, 15 -> 0x36b8360
mapping palette 15
get palette mapped: props/dungeon-interior-exit.png, 15 -> 0x20c40e0
mapping palette 15
get palette mapped: props/furniture-castle2.png, 15 -> 0x3db8a60
mapping palette 11
get palette mapped: props/stalactites.png, 11 -> 0x42def00
RUNNING GARBAGE COLLECTION FOR 167 OBJECTS...
PASS 1: 83 OBJECTS SAFE
PASS 2: 101 OBJECTS SAFE
PASS 3: 102 OBJECTS SAFE
PASS 4: 103 OBJECTS SAFE
PASS 5: 104 OBJECTS SAFE
PASS 6: 105 OBJECTS SAFE
RAN GARBAGE COLLECTION IN 1ms. Releasing 62/167 OBJECTS
PLAY: 0x4b0dd60 ambient/cave.ogg -> 0
PLAY: 0x341cc40 ambient/torch.ogg -> 1
zsh: segmentation fault  frogatto

#797699#10
Date:
2015-09-01 19:02:29 UTC
From:
To:
Please report this bug upstream [1]. Thanks!

Regards,
Vincent

[1] https://github.com/frogatto/frogatto/issues

#797699#15
Date:
2015-09-01 20:11:26 UTC
From:
To:
Hello,

could you please attach a savegame reproducing this problem?

Thanks, Mt.

#797699#20
Date:
2015-09-01 22:11:55 UTC
From:
To:
Attached is the savegame that produced the segmentation fault. I also
attached the config file.

#797699#25
Date:
2015-09-02 16:56:53 UTC
From:
To:
I can't send a bug report to the upstream version because I don't have a
GitHub account.

#797699#30
Date:
2015-09-03 11:47:25 UTC
From:
To:
My feeling is that this is the Debian Developper's responsability
(aka, me) to act as an interface between the users and the upstream
developers of the software.

I'm very short on time right now with the new term beginning, but I'll
deal with this issue. I already alerted the upstream authors on their
IRC channel, but I will report this bug correctly very soon.

Thanks for the report and sorry for the delay,
Mt

#797699#35
Date:
2015-09-04 02:52:51 UTC
From:
To:
The source of the bug seems to be the music. Switching the music from
silence.ogg to some other music in the dungeon-gateway.cfg fixes the
issue. Also, the same bug exists in Milgrim's Throne Room Entrance.