- Package:
- game-data-packager
- Source:
- game-data-packager
- Submitter:
- PICCORO McKAY Lenz
- Date:
- 2024-02-25 01:39:09 UTC
- Severity:
- wishlist
- Tags:
the source are only xatrix, this its a Reckoning expansion loader for the yamagi-quake engine, i think without this the expansion cannot be played that's why i think its important for packagin help, i currently upload a preliminary dsc file for the venenux repo that can help to that task to mantainer of the yamagi quake (due package result must be in sync with main engine) * Package name : yamagi-xatrix Version : 2.03 Upstream Author : Yamagi Burmeister * URL : https://github.com/yquake2/xatrix/releases * License : GPL Programming Lang: C, C++ Description : 'The Reckoning' for Yamagi Quake II Quake II missionpack "The Reckoning", developed by Xatrix Software for used with the "Yamagi Quake II Client", but may work withe other clients too. This package has some bugfixeds over the main original loader for play the mission pack with quake2 engines. http://www.yamagi.org/quake2. Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Hi alexandre and fabian This its only for game data, not for game engine loading.. do u any time take a while and try to understand the mechanish of quake 2 game mods? depends of mod, the mod can require a game engine load for certanin specific game logic, by example i'll try to play the "zaero" exapansion without the "game.so" lib loading and when arribe at firts door the door does not open event inclusivelly after i push the swith ad run to it after use the VERY compatible yzaero code of yamagi now the game works perfectly.-- as i explained does not work! same applied for xatrix and rogue, that's why i create that request.. i read the license carefully and there's two things we can do: 1) the license only referts to Mocosoft software related "product", due in conversations with layers in my country, this only applied to the code and the product as well the "product" its only win32 executables ... so if the package produces binary debian this are not! of course, any portion of code can be patched, so the code can be put in non-free repository 2) provide only packages for autobuild when the game-data packager has the data for games, as well are doing with modules/dkms preliminary package was made for venenux here as starter point: http://venenuxrepo.fundacite-aragua.gob.ve/mskcommon/games/quake2/ (waith around 45 minutes and dsc files will show up, i'm uploading) my mentors key are not working, that's why i not upload to mentors! Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
please keep in CC the other bug 2015-09-29 12:57 GMT-04:30 Alexandre Detiste <alexandre.detiste@gmail.com>: do works? for what quake? (and i'm very curius about a screen je je) for quake1 only pure data its need, for quake 2 depends of mod, by example, the doom2 mods loads and are playable without a loader but xatrix, rogue and specially zaero in my setup at leas not! yes! and its a pain for linux users that fact! umm i have only the game-data-packager 36 not lasted i'm using squeeze as main system and wheeze only for few things.. well maibe the "all" in arch are due mantainers think that mods for quake2 are similar like quake1, but ar i see in git quake2 mod spected a "game.so" as result... umm then for thos two RFP rqeuest, could one can generate a package and test if works but in any case, the yamagi code focused on fixeds some bigs that id soft does not, specially for linux! and there's no game-data-packager for the zaero mod, and no linux support (ion the official original disc the so file for linux crash when loading) the codes from yamagi are fully 64 bit clean! <<-------- as i see in game-data-packager maybe not necesary to see, but yes if take in consideration package it due have many bugfixeds over original id soft code and yamagi ports are fully 64bit clean
If you are not using a version that has current development, then
non-critical bugs will not be fixed in the version you are running. You
can have software that doesn't change, or you can have new things, but
you can't have both.
If the yquake2 game code was packaged in Debian, it would be packaged
for stretch (what will become Debian 9), not jessie (Debian 8), and
certainly not wheezy or squeeze (Debian 7 or 6).
That's most likely a bug in game-data-packager. The YAML should have a
tag for "this is architecture-dependent" which would be set on those two
packages.
From what I remember of their licenses, it would probably not be legal
to include them in Debian, even in non-free.
If you are developing a Debian derivative, and you want to ignore the
relevant copyright license and take the risk that you will be sued by a
copyright holder, that's your choice. However, that is not something
that Debian will do.
What is "the zaero mod"? Where could an interested developer download or
buy it?
We are certainly not going to upload something we can't test.
game-data-packager uses Yamagi's versions of the xatrix and rogue code,
not the original id Software releases. The number of bugs fixed is
exactly the same as if the same code was uploaded to Debian as packages.
S
so then, this bug (both) now can be closed for! thanks for clarification i dont have knowlegd due my game-data-packager are 36 so i wish to the lasted version of game-data-pacakge will be backported for jeesie at least
Hi Simon, Am Dienstag, den 29.09.2015, 19:46 +0100 schrieb Simon McVittie: Zaero is an unofficial add-on for Quake 2 that has once been sold on CD -ROM, but is now available for free (Beer) Download e.g. here: http://www.quakewiki.net/archives/teamevolve/zaero_manual.html Let's say it is for Quake 2 what Hacx is for Doom 2. Another one is Juggernaut, but I am not sure if this is available for free... Please note that new versions of these engines have been released at Yamagi's site: the rogue add-on is at 2.02 and the xatrix one at 2.03: https://github.com/yquake2/rogue/releases https://github.com/yquake2/xatrix/releases So, please update the package information in g-d-p accordingly. ;) Thank you , Fabian
Am Mittwoch, den 30.09.2015, 09:36 +0200 schrieb Fabian Greffrath: If you click on the "Index" tab of this page, there is even a v1.1 upda te available for download. - Fabian
Am Mittwoch, den 30.09.2015, 09:36 +0200 schrieb Fabian Greffrath: And to add yet another data point, there is also something comparable for Quake 1 called "Abyss Of Pandemonium" which was once for-sale and is now available for free download: https://www.quaddicted.com/reviews/aopfm_v2.html - Fabian
Control: retitle 799954 update yquake2/xatrix to 2.03 Control: reassign 799954 game-data-packager Control: severity 799954 wishlist Control: tags 799954 - pending Control: retitle 799955 update yquake2/rogue to 2.02 Control: reassign 799955 game-data-packager Control: severity 799955 wishlist Control: tags 799955 - pending Control: clone 799954 -2 Control: retitle -2 support for "Zaero" Quake II mod Control: tags -2 = help moreinfo Cloning a wishlist bug for this. It should end up rather similar to xatrix and rogue, I think. Unfortunately, the download link is broken now that Fileplanet has gone down. Apparently it should be available somewhere in <https://archive.org/search.php?query=fileplanet>, but good luck finding it in there... https://github.com/freebsd/freebsd-ports/blob/master/games/quake2-zaero/distinfo has some hashes for the various files, but no hints about where to get them. Yamagi doesn't have game code for this, and while briefly looking for a download location I found a review saying it's hideously bad, so maybe not worth bothering with anyway. I've reassigned these RFPs to g-d-p and made them wishlist. Before updating the version and sha*sums, a DD should check the diff and make sure there's nothing malicious or horribly broken in the new release. I don't think they can be packaged for Debian any other way, because https://github.com/yquake2/xatrix/blob/master/LICENSE makes derivative works non-distributable, as far as I can tell. If anyone else disagrees with my assessment, and wants to take responsibility for packaging these and getting them past the ftp-masters, feel free to reassign back to wnpp and turn them into ITPs; but I'm not going to do it. Similarly, if you think you can convince id lawyers to GPL the xatrix/rogue game code, you're welcome to try. S
There's already a feature request, <https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=800503>. It will need non-free game code from https://github.com/yquake2/zaero to be compiled on-demand, similar to the two official expansions (but unlike CTF, for which the game-code is GPL, so I just bundled it into yquake2). https://github.com/yquake2/zaero says the game-code port is rather experimental, so please mark it as disabled (see the Jedi Academy demo in ja.yaml for syntax) unless/until you've done enough testing to be able to confirm that it actually works well. smcv
Am Freitag, den 15.12.2017, 21:48 +0000 schrieb Simon McVittie: Ah, right, I forgot that "mods" are actually shared libraries in Quake 2. - Fabian
We believe that the bug you reported is fixed in the latest version of
game-data-packager, which is due to be installed in the Debian FTP archive.
A summary of the changes between this version and the previous one is
attached.
Thank you for reporting the bug, which will now be closed. If you
have further comments please address them to 800503@bugs.debian.org,
and the maintainer will reopen the bug report if appropriate.
Debian distribution maintenance software
pp.
Simon McVittie <smcv@debian.org> (supplier of updated game-data-packager package)
(This message was generated automatically at their request; if you
believe that there is a problem with it please contact the archive
administrators by mailing ftpmaster@ftp-master.debian.org)
Format: 1.8
Date: Sat, 24 Feb 2024 15:34:18 +0000
Source: game-data-packager
Architecture: source
Version: 77
Distribution: unstable
Urgency: medium
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Changed-By: Simon McVittie <smcv@debian.org>
Closes: 800503 1051856 1059449 1063580
Changes:
game-data-packager (77) unstable; urgency=medium
.
* New features:
- extract the bundled icon from GOG games [Sébastien Noel]
(Closes: #1051856)
- optionally download an icon from the scummvm-icons repository
for ScummVM games [Sébastien Noel]
- use configurable mirrors for old Loki games [Sébastien Noel]
* New games:
- Alex4: this game was first thought to be GPL licensed and wholly
packaged as such in Debian; but in fact it's only the engine part,
and the data is merely "freeware" (see #1035043) [adetiste]
- Civilization: Call to Power [Sébastien Noel]
- Detective Gallo [Dennis Menschel]
- Descent 3 [Sébastien Noel]
- Flashback [adetiste]
- Heretic 2 [Sébastien Noel]
- Kohan: Immortal Sovereigns [Sébastien Noel]
- Pushover [adetiste]
- Railroad Tycoon 2 [Sébastien Noel]
- Roller Coaster Tycoon 2 (and 1) [Mathias Gibbens]
- Sid Meier's Alpha Centauri [Sébastien Noel]
- Tomb Raider 1 [adetiste]
- Unreal Tournament 2004 [Sébastien Noel]
* New versions:
- Dark Forces: add French version [Sébastien Noel]
- Doom3: add 'Classic Doom' & 'The Lost Mission' expansions
[Sébastien Noel]
- Freespace 2: add support for the "fsport" mod, notably the ability
to play Freespace 1 missions [Sébastien Noel]
- Indiana Jones and the Fate of Atlantis,
Indiana Jones and the Last Crusade:
add support for latest GOG releases [Mathias Gibbens]
- Jazz Jackrabbit: add support for new GOG.com archive [fabian]
- Loom: add support for CD version [Sébastien Noel]
- Quake2: add support for "Zaero" mission pack (Closes: #800503)
[Sébastien Noel]
- Return To Zork: add support for CD version [Sébastien Noel]
- Unreal Tournament (1999): update to version 469d [Sébastien Noel]
- The Secret of Monkey Island, Indiana Jones and the Last Crusade:
add English EGA floppy version [Mathias Gibbens]
* Bug fixes:
- fix TypeError when gdp prints warnings [Anatoliy Gunya]
- fix html docs file names in quake2-groundzero-data [Anatoliy Gunya]
- fix Readme.html path in Quake 3 documentation [Anatoliy Gunya]
- fix broken symlinks in quake3-team-arena-data [Anatoliy Gunya]
- ScummVM games: fix many game IDs [Sébastien Noel, adetiste]
(Closes: #1059449)
- ScummVM games: remove versioned dependencies on ancient ScummVM 1.x
[adetiste]
- fix unbuildable "Little Big Adventure" package [Sébastien Noel]
- ScummVM games and Doom 3: move desktop files for mods from the
plugin to gdp-runtime, so that bugs in the .desktop files can
be fixed without rebuilding the non-distributable packages
[Sébastien Noel]
- Heretic, Hexen, Strife: fix invalid Breaks in packages generated with
v76 [Sébastien Noel]
- Hexen: extract a better icon [smcv]
- correct data_type for various packages that contain
executables [Sébastien Noel]
* Debian packaging:
- add a Doom mini-policy [Sébastien Noel]
- transition from p7zip-full to 7zip (Closes: #1063580) [adetiste]
- Replace Suggests: steam with steam-installer|steam-launcher [smcv]
* Internal changes:
- d/rules: trim using new execute_after_* syntax [adetiste]
- add more type annotations to Python code [adetiste]
- add an optional minimal pre-commit hook [adetiste]
- gdp_launcher_base: use os.EX_* instead of magic numbers [adetiste]
- doom_common: remove prboom-plus on Debian and add crispy-doom
as alternative engine on some expansions. [Sébastien Noel]
- add support for symlinks with offset to CD ripping code
[Sébastien Noel]
- increase a test timeout [adetiste]
- gdp.version: Get the version number from meson.build if possible [smcv]
- tests: Assert version is consistent in meson.build and debian/ [smcv]
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