#808073 geki3: Powerup system is unreliable

Package:
geki3
Source:
geki3
Description:
R-Type-like horizontal shoot'em-up
Submitter:
Andrej Mernik
Date:
2015-12-22 16:09:08 UTC
Severity:
normal
#808073#5
Date:
2015-12-15 19:30:06 UTC
From:
To:
Dear Maintainer,

In Geki3 you can pick up three types of powerups during gameplay:

White pills restore your health and this works as advertised.
Blue and pink pills should powerup your weapons  but this almost never works:

* There is no visual effect when picking up the blue/pink pill.
* The machinegun is firing but the rockets are not shown at all.
* The enemies don't seem to be getting destroyed faster, so this is not only an cosmetic bug.

Best Regards,
Andrej

#808073#10
Date:
2015-12-20 22:30:52 UTC
From:
To:
Hi Andrej,

The powerups work, but the hitpoint bar is a cruel misdirection
by the UI.  It suggests that you can take hits, and you really
can't - you need 3 powerups to increase your firepower one level,
and getting hit removes a powerup.

BTW, even knowing the mechanics, I think the game is hard.  But
the misdirection and lack of documentation seems to be a bug.

Steve

#808073#15
Date:
2015-12-22 16:07:02 UTC
From:
To:
Dne nedelja, 20. december 2015 ob 23:30:52 je Steve Cotton napisal(a):
works:

Hi Steve,

thanks for the explanation. I tested it and it works this way.

Best regards,
Andrej