#844078 RFP: ags -- Please add 'ags' (adventure game studio) to Debian games

#844078#5
Date:
2016-11-12 09:59:25 UTC
From:
To:
* Package name    : ags
  Version         : git
* URL             : http://www.adventuregamestudio.co.uk
https://github.com/adventuregamestudio/ags
* License         : Artistic License 2.0
http://www.opensource.org/licenses/artistic-license-2.0.php
  Programming Lang: C++

Please add 'ags' (adventure game studio) to Debian games. This is an
adventure game engine to build your own adventure games or play
already built adventures. It is used for Maniac Mansion Mania for example.
http://www.maniac-mansion-mania.com

#844078#10
Date:
2017-11-18 20:00:36 UTC
From:
To:
There is an ancient entry in the "Unsuitable" package list that mentions AGS.
This no longer applies, as the Linux port is fully open sourced.

The upstream project even offers Debian build scripts.

A little bit of work may still be required.

#844078#17
Date:
2020-12-16 22:11:02 UTC
From:
To:
Hello,

AGS has an experimental branch to switch from Allegro4 backend to SDL2
backend.

It's in the process of updating the AGS Debian packaging scripts of this
branch. If someone is interested in helping out, please give a hi here :
https://github.com/adventuregamestudio/ags/issues/1148

Is it alright to statically link SDL_Sound since the version in the Debian
repository targets SDL 1.2 instead of 2?

And should SDL2 be dynamically or statically linked, since depending on the
Debian version, SDL 2 will be pre SDL 2.0.9, which breaks SDL_Sound and
thus breaks ags.