Any stack of Hanafuda cards is always deemed movable, even if it is out of sequence. The effect can easily be seen a game such as Firecracker, where: - Any stack can be dragged as a whole (but not released) - "Highlight piles" will highlight everything - Asking for a hint will ignore most valid moves This is due to Hanafuda_SequenceStack lacking a canMoveCards() method.
Dear Frédéric, https://github.com/shlomif/PySolFC/commit/0abb801 I'm very sorry your patch was forgotten in the BTS for such a long time. In case you haven't already, may I propose you try out version 2.6.4-2 which was recently uploaded in Debian? Bug reports are welcome :) Regards, Juhani Numminen
Hello, Bug #859047 in pysolfc reported by you has been fixed in the Git repository and is awaiting an upload. You can see the commit message below and you can check the diff of the fix at: https://salsa.debian.org/games-team/pysolfc/-/commit/a2fcff8b0b1ef1ff5204b56a2d92d1aba23c29c8 ------------------------------------------------------------------------ Update changelog Add changelog note that Hanafuda card stacks have been fixed. Closes: #859047 Gbp-Dch: ignore ------------------------------------------------------------------------ (this message was generated automatically) -- Greetings https://bugs.debian.org/859047