#859047 pysolfc: Any stack of Hanafuda cards is always movable

Package:
pysolfc
Source:
pysolfc
Submitter:
Frédéric Brière
Date:
2020-11-27 15:33:06 UTC
Severity:
normal
Tags:
#859047#5
Date:
2017-03-29 18:49:27 UTC
From:
To:
Any stack of Hanafuda cards is always deemed movable, even if it is out
of sequence.  The effect can easily be seen a game such as Firecracker,
where:

 - Any stack can be dragged as a whole (but not released)
 - "Highlight piles" will highlight everything
 - Asking for a hint will ignore most valid moves

This is due to Hanafuda_SequenceStack lacking a canMoveCards() method.

#859047#12
Date:
2019-07-28 08:39:56 UTC
From:
To:
Dear Frédéric,
https://github.com/shlomif/PySolFC/commit/0abb801
I'm very sorry your patch was forgotten in the BTS for such a long time.

In case you haven't already, may I propose you try out version 2.6.4-2
which was recently uploaded in Debian? Bug reports are welcome :)


Regards,
Juhani Numminen

#859047#17
Date:
2020-11-27 15:30:15 UTC
From:
To:
Hello,

Bug #859047 in pysolfc reported by you has been fixed in the
Git repository and is awaiting an upload. You can see the commit
message below and you can check the diff of the fix at:

https://salsa.debian.org/games-team/pysolfc/-/commit/a2fcff8b0b1ef1ff5204b56a2d92d1aba23c29c8
------------------------------------------------------------------------
Update changelog

Add changelog note that Hanafuda card stacks have been fixed.

Closes: #859047

Gbp-Dch: ignore
------------------------------------------------------------------------

(this message was generated automatically)
-- 
Greetings

https://bugs.debian.org/859047