Dear Maintainer, I have two problems with this game: 1) when the intro or pause menu screen is shown, the game seems to use 12 % of my 4C/8T CPU. This is unusually high, because during the gameplay the CPU usage is negligible. In both of these screens the mouse cursor has severe input lag. 2) during gameplay sometimes single key press registers as double press. This makes some modes very hard to play: the bricks keep double switching in Shifty and randomly falling back down in Sucker. The block animations seem smooth otherwise. I'm not ruling out GPU driver problems: OpenGL renderer string: Gallium 0.4 on AMD POLARIS11 (DRM 3.10.0 / 4.11.0-0.bpo.1-amd64, LLVM 3.9.1) It would be great if someone could try to reproduce this with different drivers. Best Regards, Andrej Mernik
Hello I made Stax, and Stax 2 but I didn't see this before. I'll take a look at it sometime. The double inputs are probably because it doesn't use events, it would need a whole new input system to fix it. What it does it check if the button is currently pressed, so based on the flow of the game (based on timing) it could tick of twice quickly... As for the pause menu taking a lot of cpu time, I'm not sure, these old games were made for DOS where a busy loop was normal so it needs a better implementation as well probably. I wouldn't expect a fix next week but I do fix bugs in all my games eventually if I have time, but I'm slower than I used to be.