I'm not a huge Star Trek fan or anything, but isn't "quadrant" in the
following supposed to be "sector"? I thought there were only 4 quadrants.
Command: lrscan
Long range scan for quadrant 0,4
3 4 5
-------------------
! * ! * ! * !
-------------------
0 ! 8 ! 15 ! 3 !
-------------------
1 ! 5 ! 4 ! 3 !
-------------------
Forwarded from the debian BTS.----- Forwarded message from "Dwayne C. Litzenberger" <dlitz@dlitz.net> ----- From: "Dwayne C. Litzenberger" <dlitz@dlitz.net> Date: Wed, 25 Apr 2001 07:22:54 -0600 To: Debian Bug Tracking System <maintonly@bugs.debian.org> Subject: Bug#95217: trek: misuse of "quadrant" Reply-To: "Dwayne C. Litzenberger" <dlitz@dlitz.net>, 95217-maintonly@bugs.debian.org Package: bsdgames Version: 2.12-5 Severity: minor I'm not a huge Star Trek fan or anything, but isn't "quadrant" in the following supposed to be "sector"? I thought there were only 4 quadrants. Command: lrscan Long range scan for quadrant 0,4 3 4 5 ------------------- ! * ! * ! * ! ------------------- 0 ! 8 ! 15 ! 3 ! ------------------- 1 ! 5 ! 4 ! 3 ! ------------------------ End forwarded message ----- -- see shy jo
The attached patch fix the bug. There is only four quadrants in the galaxy, so we have to speak about sector here. Have fun, Steph
Forwarding you the attached patch.----- Forwarded message from stephane.magnenat@epfl.ch ----- From: stephane.magnenat@epfl.ch Date: Sun, 9 Nov 2003 16:04:14 +0100 To: 95217@bugs.debian.org Subject: Bug#95217: Fixed Reply-To: stephane.magnenat@epfl.ch, 95217@bugs.debian.org X-Spam-Status: No, hits=-4.7 required=10.0 tests=BAYES_00,NO_REAL_NAME autolearn=no version=2.60 The attached patch fix the bug. There is only four quadrants in the galaxy, so we have to speak about sector here. Have fun, Steph----- End forwarded message -----
I previously noted that the documentation (trek/USD.doc/trek.me) says that For the purposes of the game the galaxy is divided into 64 quadrants on an eight by eight grid, with quadrant 0,0 in the upper left hand corner. Each quadrant is divided into 100 sectors on a ten by ten grid. If there are specific places where the code disagrees with this documentation, those particular places - only - should be fixed; not anywhere using the terms in accordance with the documentation.
Joseph S. Myers wrote: Hmm, I missed that somehow. I'll stop pestering about this bug, and will probably close the bug report unless someone comes up with inconsistencies like you describe.
FWIW, the particular definition of "quadrant" that splits the galaxy up in four was invented for the TNG series, and was not used in the original series. This game actually predates TNG (yes, it's that old), which is why its definition of "quadrant" does not agree with what indeed is now star trek canon. But I don't think that matters much...