Hi,
When using worldedit, the module will crash the game if using
junglewood.
Go to one location, //pos1
Move a few blocks away, //pos2
Then:
type //set granite - no problem
type //set blah - in-game message "Invalid node name: blah"
type //set junglewood - crashes with this in the logs
Not sure what it has against junglewood.
Air or carts:powerrail works ok too.
Also default:junglewood works fine.
2020-11-23 19:50:15: WARNING[Server]: Assignment to undeclared global "idx" inside a function at .../share/games/minetest/mods/worldedit/worldedit/queue.lua:11.
2020-11-23 19:50:15: ACTION[Main]: Server: Shutting down
2020-11-23 19:50:15: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'worldedit' in callback environment_Step(): "junglewood" is not a registered node!
2020-11-23 19:50:15: ERROR[Main]: stack traceback:
2020-11-23 19:50:15: ERROR[Main]: [C]: in function 'set_node'
2020-11-23 19:50:15: ERROR[Main]: .../share/games/minetest/mods/worldedit/worldedit/queue.lua:13: in function <.../share/games/minetest/mods/worldedit/worldedit/queue.lua:8>
2020-11-23 19:50:15: ERROR[Main]: /usr/share/games/minetest/builtin/game/register.lua:429: in function </usr/share/games/minetest/builtin/game/register.lua:413>
2020-11-23 19:50:15: ERROR[Main]: stack traceback: