- Package:
- heroes-sdl
- Source:
- heroes
- Submitter:
- "Dwayne C. Litzenberger"
- Date:
- 2023-04-26 09:00:36 UTC
- Severity:
- wishlist
Heroes should be more easily playable in fullscreen mode. Either an entry in /usr/lib/menu/heroes-sdl that specifies the -F option, or some sort of runtime configuration (even one that requires a restart of heroes) will do.
Hi Dwayne, It's probably not what s.b. would call `friendly', but are you aware of the following possibility? % echo 'Options: -F' >> ~/.heroes/heroesrc
The new version of heroes, 0.19, which I'm about to upload, will
switch between fullscreen and windowed mode when the user presses
Alt-Enter. Is this user-friendly enough for you, or would you prefer to
leave the bug open? (I agree that a menu item would be better)
Thanks,
Daniel
The new version of heroes, 0.19, which I'm about to upload, will
switch between fullscreen and windowed mode when the user presses
Alt-Enter. Is this user-friendly enough for you, or would you prefer to
leave the bug open? (I agree that a menu item would be better)
Thanks,
Daniel
A menu item would be preferrable (alt-enter *is* pretty nifty, but many non-Windows users might not think of it). If you like, you can send me the current sources and I'll add the functionality.
A menu item would be preferrable (alt-enter *is* pretty nifty, but many non-Windows users might not think of it). If you like, you can send me the current sources and I'll add the functionality.
A menu item would be preferrable (alt-enter *is* pretty nifty, but many non-Windows users might not think of it). If you like, you can send me the current sources and I'll add the functionality.
On Mon, Jan 28, 2002 at 07:55:21PM -0600, "Dwayne C. Litzenberger" <dlitz@dlitz.net> was heard to say: And, of course, a menu item would presumably be sticky.. I suggest getting the source from the Debian package page, once it's updated. You could see what lbreakout(2) does as an example. (I don't know if the multiplier can be handled at the time -- that seems like it might be dicey..) Daniel
On Mon, Jan 28, 2002 at 07:55:21PM -0600, "Dwayne C. Litzenberger" <dlitz@dlitz.net> was heard to say: And, of course, a menu item would presumably be sticky.. I suggest getting the source from the Debian package page, once it's updated. You could see what lbreakout(2) does as an example. (I don't know if the multiplier can be handled at the time -- that seems like it might be dicey..) Daniel
Copying from clanbomber here is the short Debian menu entry solution. This way you get both entries in the Debian menu.: --- /usr/lib/menu/heroes-sdl 2004-05-02 08:36:56.000000000 +1000 +++ /etc/menu/heroes-sdl 2004-09-26 13:53:41.000000000 +1000 @@ -2,6 +2,10 @@ title="Heroes (SDL version)" command=/usr/games/heroes \ icon=/usr/include/X11/pixmaps/heroes.xpm +?package(heroes-sdl):needs=x11 section=Games/Arcade \ +title="Heroes (SDL version - full screen)" command="/usr/games/heroes --full-screen" \ +icon=/usr/include/X11/pixmaps/heroes.xpm + ?package(heroes-sdl):needs=vc section=Games/Arcade \ title="Heroes (SDL version)" command=/usr/games/heroes \ icon=/usr/include/X11/pixmaps/heroes.xpm
The thing is, I really don't want two menu entries -- having the GGI and SDL versions both appear is bad enough; I don't need to pollute the Debian menu any more. What would be ideal is an entry in the options menu (within the program) to set this stuff, but upstream seems to be dead and I don't have time to work on it right now... Daniel