#98041 user-friendly fullscreen mode

Package:
heroes-sdl
Source:
heroes
Submitter:
"Dwayne C. Litzenberger"
Date:
2023-04-26 09:00:36 UTC
Severity:
wishlist
#98041#5
Date:
2001-05-19 18:35:55 UTC
From:
To:
Heroes should be more easily playable in fullscreen mode.  Either an entry
in /usr/lib/menu/heroes-sdl that specifies the -F option, or some sort of
runtime configuration (even one that requires a restart of heroes) will do.

#98041#10
Date:
2001-05-30 16:15:29 UTC
From:
To:
Hi Dwayne,

It's probably not what s.b. would call `friendly',
but are you aware of the following possibility?

% echo 'Options: -F' >> ~/.heroes/heroesrc

#98041#15
Date:
2002-01-28 19:42:00 UTC
From:
To:
  The new version of heroes, 0.19, which I'm about to upload, will
switch between fullscreen and windowed mode when the user presses
Alt-Enter.  Is this user-friendly enough for you, or would you prefer to
leave the bug open?  (I agree that a menu item would be better)

    Thanks,
  Daniel

#98041#18
Date:
2002-01-28 19:42:00 UTC
From:
To:
  The new version of heroes, 0.19, which I'm about to upload, will
switch between fullscreen and windowed mode when the user presses
Alt-Enter.  Is this user-friendly enough for you, or would you prefer to
leave the bug open?  (I agree that a menu item would be better)

    Thanks,
  Daniel

#98041#23
Date:
2002-01-29 01:55:21 UTC
From:
To:
A menu item would be preferrable (alt-enter *is* pretty nifty, but many
non-Windows users might not think of it).  If you like, you can send me the
current sources and I'll add the functionality.

#98041#28
Date:
2002-01-29 01:55:21 UTC
From:
To:
A menu item would be preferrable (alt-enter *is* pretty nifty, but many
non-Windows users might not think of it).  If you like, you can send me the
current sources and I'll add the functionality.

#98041#31
Date:
2002-01-29 01:55:21 UTC
From:
To:
A menu item would be preferrable (alt-enter *is* pretty nifty, but many
non-Windows users might not think of it).  If you like, you can send me the
current sources and I'll add the functionality.

#98041#36
Date:
2002-01-29 03:34:17 UTC
From:
To:
On Mon, Jan 28, 2002 at 07:55:21PM -0600, "Dwayne C. Litzenberger" <dlitz@dlitz.net> was heard to say:

  And, of course, a menu item would presumably be sticky..

  I suggest getting the source from the Debian package page, once it's
updated.  You could see what lbreakout(2) does as an example.  (I don't
know if the multiplier can be handled at the time -- that seems like it
might be dicey..)

  Daniel

#98041#39
Date:
2002-01-29 03:34:17 UTC
From:
To:
On Mon, Jan 28, 2002 at 07:55:21PM -0600, "Dwayne C. Litzenberger" <dlitz@dlitz.net> was heard to say:

  And, of course, a menu item would presumably be sticky..

  I suggest getting the source from the Debian package page, once it's
updated.  You could see what lbreakout(2) does as an example.  (I don't
know if the multiplier can be handled at the time -- that seems like it
might be dicey..)

  Daniel

#98041#44
Date:
2004-09-26 04:00:05 UTC
From:
To:
Copying from clanbomber here is the short Debian menu entry solution.
This way you get both entries in the Debian menu.:
--- /usr/lib/menu/heroes-sdl	2004-05-02 08:36:56.000000000 +1000
+++ /etc/menu/heroes-sdl	2004-09-26 13:53:41.000000000 +1000
@@ -2,6 +2,10 @@
 title="Heroes (SDL version)" command=/usr/games/heroes \
 icon=/usr/include/X11/pixmaps/heroes.xpm

+?package(heroes-sdl):needs=x11 section=Games/Arcade \
+title="Heroes (SDL version - full screen)" command="/usr/games/heroes --full-screen" \
+icon=/usr/include/X11/pixmaps/heroes.xpm
+
 ?package(heroes-sdl):needs=vc section=Games/Arcade \
 title="Heroes (SDL version)" command=/usr/games/heroes \
 icon=/usr/include/X11/pixmaps/heroes.xpm

#98041#49
Date:
2004-09-26 14:39:18 UTC
From:
To:
  The thing is, I really don't want two menu entries -- having the GGI and SDL
versions both appear is bad enough; I don't need to pollute the Debian menu
any more.  What would be ideal is an entry in the options menu (within the
program) to set this stuff, but upstream seems to be dead and I don't have
time to work on it right now...

  Daniel