Dear Maintainer, * What led up to the situation? In the unstable version, starting a game with AI fails to allow a game to start. * What exactly did you do (or not do) that was effective (or ineffective)? I attempted recompiling the game and researching the bug to see if I was missing a dependency, however this resulted in nothing worthwhile occouring. * What was the outcome of this action? 'PythonAI failed to initialize' in console and "The connection to the server has been lost" as an error from the game * What outcome did you expect instead? I expected a game to start with AI enabled
Hello, The single player mode with AI works for me. I noticed you are using Devuan not Debian. Can you reproduce the problem in Debian unstable and tell me the exact steps to reproduce the problem? Regards, Markus
I opted to try to reproduce the problem on both a unstable Devuan and Debian VM and it worked as intended. It's likely that there is something up with my system then that's causing this problem. If I can figure out what in specific it is, I'll let you know in case its an incompatible package. Sep 5, 2021, 09:32 by apo@debian.org:
I should have looked at this first, but the game's log files for both AI and world generation show some errors in relation to importing of a module (specifically on line 150 of CommonFramework.cpp). I'm not too savvy with C++, but I do know that something is messed up with how its importing "common.configure_logging". Judging by their documentation on the python directory, common.configure_logging is supposed to be imported from a folder above turn_events.py <https://github.com/freeorion/freeorion/blob/84c2e2e820d0ec55d2bd1f8f903398bab6cdf0d9/default/python/turn_events/turn_events.py>, however isn't (https://github.com/freeorion/freeorion/tree/84c2e2e820d0ec55d2bd1f8f903398bab6cdf0d9/default/python). Sep 5, 2021, 17:16 by joyfulmange@tutanota.com:
Hi! Could you try again when 0.5.1 release will be published in repository and share AI_1.log and freeoriond.log files?